![]() On a success, the enemy takes half damage. One enemy within range must make a Constitution saving throw on a failure it takes damage, and larger amounts of damage based on your current hit points relative to your maximum hit points. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for every slot level above 1st.Īs you suffer, so shall your foe. On a successful saving throw, the target takes half of the initial damage, does not suffer disadvantage on Constitution saving throws, and you cannot spend an action in later rounds to cause further damage.Īt Higher Levels. ![]() For the spell’s duration, you can spend an action to inflict another 1d12 necrotic damage on the target and give it disadvantage on Constitution saving throws until the beginning of your next turn. On a failure, the target suffers 1d12 necrotic damage, and has disadvantage on all Constitution saving throws until the beginning of your next turn. Your target rolls a Constitution saving throw. When you cast this spell, you kill the leech that is your material component with a pulse of necrotic energy, and place its ethereal form on the flesh of an enemy. ![]() A creature cannot suffer this extra damage more than once per round.Ĭomponents: V, S, M (a live leech, which the spell consumes) Each hostile creature in the aura takes an additional 2d6 necrotic damage when it suffers damage from any spell you cast, or when it suffers damage from any necrotic source. Until the spell ends, the aura moves with you, centered on you. The awful hunger of the unquiet dead radiates from you in an aura with a 30-foot radius. Two of the three are added to the general wizard list the third, aura of hunger, is not intended to have any other current source. These spells are not added to the general warlock list, but come from the Death Patron. As usual, there are Design Notes after each section discussing why I made the choices that I did. In the comments below, feel free to tell me whether I’ve succeeded. Some of what I’m doing is also an attempt to stake out a fourth gameplay style for warlocks. The new spells are a patch on the extremely small number of low-level necromancy spells that I could assign to the Patron. Obviously, that meant I had to write a new Patron option for the Warlock class, and in so doing I also wrote a new Pact and three new necromantic spells. The PCs have known they would eventually run into such warlocks, but this is the first time it has happened. In my campaign, I recently introduced warlocks serving the Nightwalker, my setting’s version of the Grim Reaper. 4 Jul, 2015 in 5e DnD / Aurikesh / design ideas / free content tagged spells by Brandes Stoddard
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